
The armors from the original BN1 have been removed incidentally, but that isn't much of a loss. You can see most of this in the bottom video in the first post. Final hit releases a Sonic Boom)įorte F - 200 Damage (Works like it did in BN2 and BN3)ĭoubleRockman (Barrier * + FighterSword S + PaladinSword S + SSRockman S) - 500 HPĭoubleHero2 (FighterSword B + KnightSword B + PaladinSword B + Burai B) - 450 HP Acts like Roll in a way, only it doesn't heal. Hits twice, is essentially two wideswords to the closest enemy.)īurai B - 60 Damage (Hits 3 times. SSRockman S - 100 Damage (Mega and Geo tag team the opponent. The game is over if Bass is defeated or if all players are defeated, but Bass is definitely challenging, as he continuously hunts players down, and becomes faster as his HP decreases.Īs you can see, the graphics are largely unchanged.Īlso, the pictures show one of the Wi-Fi games.Īnyway, this is all the new chips and P.A.sĬlockman C - 120 Damage (Fires off a laser.) Bass is capable of knocking players out in one hit, though knocked-out players can be revived if another player comes to touch them. Instead of collecting stars, all players must work together to defeat Bass by using bombs on him. You can only carry one at a time, and there are items that can change your attribute, give you a temporary advantage, or set traps for other players.Īdditionally, there is also a Vs. Aside from stars, other items appear on the field that can be activated with the B button.


if you have rock, you can only steal stars from people who have scissors). The catch is, every player has a rock-paper-scissors attribute, and your attribute has to best theirs (i.e. Stars appear on the overworld to be collected, but you can also steal stars from opponents by attacking them. Players, who can use either BN MegaMan, ProtoMan or SF MegaMan, compete to gain the most stars in either a free-for-all match or a team match. The main competitive mode of this minigame plays out in the style of the game’s overworld view.

This is also available from the title screen, and can be played with up to six people wirelessly using just one copy of the game. The other major new feature is the Star Colosseum minigame. As much fun as he is to battle with, the game is nearly over by the time you get him. SF MegaMan’s demerits are that he cannot use Program Advances, and if he’s hurt in the middle of a lock-on attack he’ll become paralyzed for a few crucial seconds. This is way better than BN MegaMan, who doesn’t have such an easy time with short ranged attacks, although using X to lock on is a little cumbersome. Pressing Y generates his shield, and pressing X enters his lock-on mode, which lets him warp in front of enemies to perform chip attacks. He charges automatically and rapid fires when you hold down the B button. SF MegaMan generally has all his abilities from his own series. Of course, after this event you can choose whether you want to play as BN MegaMan or SF MegaMan in battle. The event makes no impact on the rest of the game’s story. What’s more, once the Star Force scenario is done, it’s back to Battle Network as usual. By this point you’ve probably forgotten that this game had any connection to Star Force, especially since the previous scenarios are exactly the same. What’s truly surprising, however, is that the event doesn’t take place until after the ElecMan scenario, which is well three fourths into the game. The banter between Lan, Geo and Omega-Xis is very entertaining. The event itself is pretty fun and feels fresh, though it’s fairly short. Aside from that, this involvement only plays into a single additional scenario, where Geo finally does arrive in the past to stop ClockMan, who has taken Roll as well. You first get the gist of this story in the game’s prologue, which curiously is separate from the game itself – you can only watch it from the title screen, and return to the title screen when it’s finished. It amounts to little more than a side story about Geo needing to go back in time 200 years to stop ClockMan, an out-of-control experimental Net Navi who has kidnapped Harp Note. In actuality, though, the Star Force connection this game has is incredibly weak. Star Force MegaMan, aka Geo Stelar, even makes a large, mysterious looking presence on the game’s box design. The largest new addition, of course, is what gives the game the subtitle of “Operate Shooting Star.” Capcom has made a lot of effort to hype the game as a crossover with MegaMan Star Force, a “dream collaboration” between both MegaMans.

Since the game essentially is MegaMan Battle Network, I’ll only bother to discuss the game’s new elements.
